Hands-on Learning in Computational Thinking

STEAM

Our STEAM course is a suite of standards-aligned Lesson Packs, Starter Lessons, Standards Alignment maps and Grade overviews to support your planning.

Ranging from Kindergarten to Grade 5, our STEAM course provides everything you need to implement STEAM in your classroom. With both teacher- and student-facing resources, our lessons are designed to increase student engagement, decrease teacher workload and build confidence.

From a smart greenhouse to a drag parachute; from a seed dispersing squirrel to a model of erosion, each lesson challenge approaches a real-world problem, allowing students to collaborate, create and evaluate solutions.

  • Lesson Packs
  • Starter Lessons
  • Planning Resources

Coverage

  • Year 1
  • Year 2
  • Year 3
  • Year 4
  • Year 5
  • Year 6
  • Year 7
  • Year 8
  • Year 9

Training & Support

  • Induction

    In-app tutorials getting started guides starter lessons

  • Professional Learning

    Full day on-site PD courses available

  • Troubleshooting

    Expansive FAQs & knowledge base

  • Support

    IM & email

SAM Wireless Hardware

What's in the kit?

  • 20 DC Motor
  • 10 Light Sensor
  • 10 RGB Light
  • 20 Wheel
  • 10 Car Controller
  • 10 Car Chassis
  • 10 Rollerball
  • 10 Gear Attachment
  • 20 Small LEGO® casing
  • 20 Large LEGO® casing
  • 8 5-in-1 micro USB Charger
  • 1 Product registration card

Learn to Code

*features micro:bit

Our Learn to Code Course is a suite of standards-aligned Lesson Packs, Starter Lessons, Standards Alignment maps and Grade overviews to support your planning.

Each lesson follows Sam on a mission through Cyberspace, providing students with the opportunity to learn Computer Science concepts, code a program, reflect on and debug it.

Covering Grades 4–8, our Learn to Code Course is designed to cater for teachers of all levels of coding experience, increase student engagement, decrease teacher workload and build confidence.

From using selection to code a program that detects danger, to using compound conditionals to play a game of ‘Rock, Paper, Scissors’, our lessons guide students through increasing programming complexity.

  • Lesson Packs
  • Starter Lessons
  • Planning Resources

Coverage

  • Year 1
  • Year 2
  • Year 3
  • Year 4
  • Year 5
  • Year 6
  • Year 7
  • Year 8
  • Year 9

Training & Support

  • Induction

    In-app tutorials getting started guides starter lessons

  • Professional Learning

    Full day on-site PD courses available

  • Troubleshooting

    Expansive FAQs & knowledge base

  • Support

    IM & email

SAM Wireless Hardware

What's in the kit?

  • 10 micro:bit
  • 10 micro:bit battery holder
  • 10 micro:bit data cable
  • 10 Light Sensor
  • 10 Buzzer
  • 10 Slider
  • 10 Charging Station
  • 1 Set of 4 international plug adapters

Get in Touch!

Arrange a one-to-one virtual live demo to learn more about using SAM Labs in your classroom!