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Hands-on Learning for STEM, STEAM and Coding

Scale your school or district's science or technology program with a single, easy to implement solution for STEM, STEAM and coding education

STEAM

Our STEAM course is a suite of standards-aligned Lesson Packs, Starter Lessons, Standards Alignment maps and Grade overviews to support your planning.

Ranging from Kindergarten to Grade 5, our STEAM course provides everything you need to implement STEAM in your classroom. With both teacher- and student-facing resources, our lessons are designed to increase student engagement, decrease teacher workload and build confidence.

From a smart greenhouse to a drag parachute; from a seed dispersing squirrel to a model of erosion, each lesson challenge approaches a real-world problem, allowing students to collaborate, create and evaluate solutions.

Coverage

  • Year 1
  • Year 2
  • Year 3
  • Year 4
  • Year 5
  • Year 6
  • Year 7
  • Year 8
  • Year 9

SAM Wireless Hardware

What's in the kit?

  • 20 DC Motor
  • 10 Light Sensor
  • 10 RGB Light
  • 20 Wheel
  • 10 Car Controller
  • 10 Car Chassis
  • 10 Rollerball
  • 10 Gear Attachment
  • 20 Small LEGO® casing
  • 20 Large LEGO® casing
  • 8 5-in-1 micro USB Charger
  • 1 Product registration card

Learn to Code

Our Learn to Code Course is a suite of standards-aligned Lesson Packs, Starter Lessons, Standards Alignment maps and Grade overviews to support your planning.

Each lesson follows Sam on a mission through Cyberspace, providing students with the opportunity to learn Computer Science concepts, code a program, reflect on and debug it.

Covering Grades 4–8, our Learn to Code Course is designed to cater for teachers of all levels of coding experience, increase student engagement, decrease teacher workload and build confidence.

From using selection to code a program that detects danger, to using compound conditionals to play a game of ‘Rock, Paper, Scissors’, our lessons guide students through increasing programming complexity.

Coverage

  • Year 1
  • Year 2
  • Year 3
  • Year 4
  • Year 5
  • Year 6
  • Year 7
  • Year 8
  • Year 9

SAM Wireless Hardware

What's in the kit?

  • 10 micro:bit
  • 10 micro:bit battery holder
  • 10 micro:bit data cable
  • 10 Light Sensor
  • 10 Buzzer
  • 10 Slider
  • 10 Charging Station
  • 1 Set of 4 international plug adapters

Maker

The Maker kit builds a students’ capacity to respond and acclimatise to the increasingly complex and varied number of skillsets required for the future workforce.

Each lesson draws from basic, everyday resources to more sophisticated components like physical computing and app, getting teachers, parents and students started with free lesson activities and project cards which stimulate ideas and help students develop an inventors’ mindset to tackle new challenges through the world of coding and STEAM.

Comprised of a variety of teaching materials, a flow-based coding app as well as wireless electronic blocks and accessories

Adaptable to any age group or skill level, easily integrated with STEAM - science, technology, engineering, the arts and maths

Supplement individual core subjects by providing a project outcome to solidify learnings from traditional core curriculum

Coverage

  • STEAM
  • Learn to Code

SAM Wireless Hardware

What's in the kit?

  • 2 Buttons
  • 2 RGB Light
  • 1 Proximity Sensor
  • 1 Heat Sensor
  • 1 Buzzer
  • 2 SAM Controller
  • 2 Roller Ball
  • 1 Tilt Sensor
  • 1 Light Sensor
  • 1 Pressure Sensor
  • 2 Slider
  • 4 DC Motor
  • 1 Servo Motor
  • 4 Wheel
  • 2 Multi Micro USB Cable
  • 11 Small LEGO Holder
  • 2 Slider LEGO Holder
  • 4 Large LEGO Holder
  • 2 SAM Car Chassis
  • 6 LEGO Gear Attachment

Get in Touch!

Arrange a one-to-one virtual live demo to learn more about using SAM Labs in your classroom!