STEAM, STEM & Coding Curriculum Resources for Elementary - Middle School Students
SAM Labs solutions provide a suite of K-8 curriculum-aligned lesson packs, starter lessons, plans, and standards alignment maps to support your classroom planning.
The Tools You Need to Spark Aha Moments Through Hands-On STEAM and Coding Activities in your Classroom
When learning is hands-on and project-based, students are more engaged and motivated to learn. STEAM in the classroom encourages teamwork and 21st century skills like communication and problem-solving skills – all essential for success in school and in the jobs of the future. Additionally, STEAM curriculum gives students the opportunity to apply what they’re learning in the classroom to real-world scenarios, helping them to better understand the material. By teaching students how to think critically and solve problems creatively, we’re preparing them for successful futures.
One of the barriers to implementing STEAM in the classroom is the lack of resources available to educators. At SAM Labs, we aim to empower educators with the resources they need.Our standards-aligned STEAM, STEM & Coding lesson content includes everything you need to teach a lesson from beginning to end. Our modular lessons are easy to follow and break apart into time chunks that work with any schedule and classroom. Each lesson includes everything you need to teach STEAM effectively, including a lesson plan, student-facing slides, step-by step-instructions, a student handout, a formative assessment, and an interactive Nearpod lesson.
Fill out the form below to access free sample lesson content for our STEAM and Learn to Code solutions!

Grade K-5: Elementary STEAM Solution
Our STEAM Solution includes over 75 hours of supplemental instruction for elementary students in kindergarten through fifth grade, including standards-aligned lesson packs, starter lessons, plans, standards alignment maps, and grade overviews to support your planning and help you teach critical 21st-century skills through STEAM instruction.
Grade 4-8: Elementary & Middle School Learn to Code Solution
Help students learn Computer Science concepts, coding and programming, and reflect on and debug it. The Learn to Code Solution provides 50-unique coding for beginners activities that include a lesson plan, lesson slides, and engaging student resources to turn your learners into coders.

Everything you need to effectively teach STEAM and coding in elementary and middle school classrooms is included!

STEAM & Coding Lesson Plans
Easy-to-follow STEAM and coding lesson plans set out the knowledge, skills, and key learnings, and provide an in-depth explanation of the system builds. Each lesson plan includes an intentional bug that requires students to use computational thinking and critical problem-solving skills to debug it.
Editable STEAM & Coding Lesson Slides
Present a visual, interactive guide that models all parts of the lesson for students. The STEAM & Coding lesson slides are available as Google Slides to allow for easy editing and in-class deployment.


STEAM & Coding Student Handouts
Provide opportunities for students to demonstrate curriculum knowledge and reflect on key learnings. Students will apply science, math, and ELA skills with these easy-to-use handouts.
Step-By-Step STEAM & Learn to Code Guides
Offer both students and teachers a visual tool guide that demonstrates the digital system being coded online as well as each step of building out the Bluetooth-enabled prototype.


STEAM & Learn to Code Formative Assessments
Ensure students have learned through instruction and hands-on learning opportunities with standards-aligned, formative STEAM & Learn to Code assessments.
Complete the form below to access the free sample lesson content!

Get access to our free sample lesson content to see:
- How SAM Labs allows you to effectively and efficiently teach STEAM and coding in multiple learning environments.
- How SAM Labs lessons align to major science, STEAM, and coding curriculum standards.
- How SAM Labs makes it easy to keep students engaged with modular lessons that follow a warm-up, mini-lesson, worked example, initial challenge, debug opportunity, and final challenge.
