Lesson Overview

In this STEAM lesson for Kindergarten, Blocky is tired of playing the same marbles game every day and wants to create a more exciting game. Students identify the effect of different strengths and pushes on an object. They code a game alert system, create a marble run and explore the effect of different pushes and pulls.

Google Classrooms

Station Rotation
Core Subject Extention
Reading Comprehension

What's Included?